SphereMask doesn't work while game is playing

Hi, I have the following issue. I created a SphereMask material, and I have a sphere that cuts of meshes. It works fine, but only in the viewport, the sphere doesn’t cut anything why the game is playing. Do you have any tips on how can I fix it? I’m new to UE4, so I don’t have a clue.

Thanks for answers :).

I have the same issue.

Fixed it. My solution was to update the Position of the Sphere with a tick. If you want to post your setup, maybe I can help.

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It might be a good idea to throw the player position into a global material parameter to avoid having to create a dynamic material.