I’m trying to use a sphere mask on a material, to mask off some parts of it on Android and iOS devices for an AR Project. I provide a Material Parameter Collection to the material which i edit in a blueprint, to set the origin of the masked material.
Everything seems to be working correctly on the Editor and the Mobile Preview mode (ES 3) on the Editor.
But the material is not working on both iOS and Android Builds. Any idea what i may be doing wrong ?
The material type is Masked
This is what my Masked Material looks like: