4.8 introduced some changes to the SphereGradient-3D material function. A big problem is an added dependency on Scene Depth (NOT available for non transparent objects, so doesn’t support my masked material)
Turns out the scene depth node isnt even connected to anything as the material function wasn’t finished or cleaned up. See image below where you can see the Switch not connected to anything.
Now I can delete this personally and move on. But it’s something that needs a bit of a cleanup especially since it adds a rendering limitation that isn’t required because it’s not connected.
- Tom