Sphere shows seams

Hello! Do you check smoothing groups?

I made a sphere in Blender. Gave it some thickness. Cut it into quarters, and pulled it into UE.

The UVs are fine. The normals are ok. The material has no textures. But… I still get seams with reflective materials.

Why?..

327973-screenshot-1.jpg

So, I have no sharp edges, and I’ve tried normals, face and edge for smoothing on export. No joy.

How do I tell blender it’s all one smoothing group? Also, UE does say something about smoothing groups missing when I import…

Meh… there is something wrong in Blender actually…:

327963-screenshot-2.jpg

No. Good idea, how the hell do I do that?
Ahhhhh… the edges are sharp… ■■■■ plugins… :slight_smile:

It was the normals…

I had to data transfer them… :-/