OK,
I have a metallic smooth material, which reflect Screen Space Reflections (SSR), but when I want to use a reflection sphere, all reflections dissappear. I use r.SSR.Quality 0 to disable screen space reflections from the console.
This thread here (Reflection not using reflection spheres? - Rendering - Unreal Engine Forums) mentions that I need to bake my lightmap, but what is it and how do I do it? I have set my lightsource to static, but no effect.
See screenshots
Example Reflections-1.4 work fine with reflection spheres:
ScreenSpaceReflections Work:
But Sphere Reflection Capture makes the material all black!!!
Using unreal engine 4.4.