Sphere/Capsule Trace bugs

When the sphere trace sweeps not towards the collision it does not return a hit. For Instance the start is at the feet of the character and the end is higher it will not return a hit even though the ground is clearly in the sphere.

Location and Impact Point do not return the hit location and instead the center of the trace sphere. The normal output of the hit works, as if there is a hit point calculated but for location it returns the sphere center instead for no apparent reason.

Hello Davision,

Could you provide a screenshot of your line trace blueprint (or the code if you are using C++), as well as a screenshot of what you are seeing in the viewport when you are using the trace?


I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day