Sphere/Box reflection Capture affects the entire scene in mobile (4.27)

I noticed that the
spheres/box reflection capture in the scene, once built, extend beyond the reflection radius in ES3.1 and Vulkan Preview.
This does not happen with Shader Model 5.

Shader Model 5:

ES3.1/ Vulkan Preview (Mobile)

As you can see in the image, while in Shader Model 5 the reflections remain within the radius of the sphere, on mobile they affect the whole scene. Anyone know how to fix?