SpellarPerformance : forest effect

For questions relating to the current active challenge please use the tag UnrealChallenge
For submissions, please include the tag SpellarPerformance

Title:
forest effect
insert link to your video

Student Submission: Yes/No (pick one) yes

Credits to sourced content:
*

insert a screenshot of your project (in the editor)

Optional

  • Did you use Houdini?
    No I didn’t use it
  • Description
    Strange phenomena that occur in the forest before dark
  • Engine version
    unrealengine5.1
3 Likes

I love your shockwaves! I noticed you’re using mesh renderers. Did you use default engine meshes or make them yourself? I’ve been pretty basic with my FX since I’m typically making blueprints or other things. I get how to render a mesh to have the emitter take on it’s shape, but not so much on how to get alpha properties & other things going on to get cool patterns & stuff. The closest I’ve gotten to that is using Sub UVs for sprite flipbooks :thinking:

If you have a chance to check out my submission, I’d love your thoughts! :smiley:

1 Like