Continuing the discussion from SpeedTree Wind breaks on Foliage/PCG – trunk bending from base (works fine as Static Mesh):
I’m experiencing an issue with SpeedTree wind in Unreal Engine. My trees work correctly when placed as regular Static Mesh actors, but when I place the same meshes using Foliage Tool or PCG, the wind animation breaks. The entire tree bends unnaturally from the base, as if the wind is affecting the whole mesh instead of just the upper parts.
If you think screenshots of the SpeedTreeMaster material or anything else related to the issue would help solve it, please don’t hesitate to ask.