Speedtree trees not appearing correctly after import

Whenever I import from Speedtree 9 into UE4/UE5, the leaves look like this I’m not sure where the problem is. I can’t tell if I have to create a new material or if the materials should be working by default. I’ve tried various different settings, and can’t find any info anywhere on why this is happening. Here are my export settings from speedtree. If anyone can help, it’d be appreciated!

EDIT: There were a few reasons this was happening (or maybe just one). My export from speedtree was set to FBX instead of .ST (speedtree file). Not sure if that was a cause, but the main issue was that the textures were being imported as virtual textures, and the material that was created with it didn’t load properly because of that. I had to go into each texture property and uncheck Virtual Texture. That made the leaves load properly.

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