In the SpeedTree Documentation is written that vegetation placed with the “paint foliage” tool will not work with lightmass. Source: working_with_models_in_ue4 [SpeedTree Documentation]
However it gets instanced when painted with the foliage tool unlike static meshes placed manualy.
The UE4 documentation says though that painted foliage can work with lightmass.
Source: Foliage Mode in Unreal Engine | Unreal Engine 5.1 Documentation
I need both precomputed lightmaps and instancing.
So what is right? Does lightmass work with painted foliage?