In Unreal 5.4, i get problem above 4096x4096 with rendering specular/reflection (or what the problem actually are, I am not sure) .
- It did not happen in 5.3
- Using hardware ray tracing on Windows
- The problem is present even if I use settings from a default startup project from Epic
- It happens on two seperate machines
- I have tried basically all Nvidia drivers going 7/8 months back
Since this problem still persists after two patches 5.4.0/1/2, and there are loads of artists rendering in 8k or even higher resolutions, it seems to me I am missing some setting or console command?
Have anyone experienced this problem?