Specular of the rectangle source dont overlaps depending on the angle

Hi, i have one problem…

Reflection of the rectangle source does not overlap depending on the camera angle

Not overlaps

Overlaps, but not realistically

And one more example

I’m a beginner and I don’t understand if this is how it should be or if something is broken.

Unreal Engine 5.4.1 with Lumen

I will be grateful for your help.