Materials started to look wrong, and it took me a while to figure out exactly why, but I’ve narrowed it down to specular…
For some reason since the past few days, changing specular between 0 and 1 doesn’t seem to have much effect.
Strangely only if I put a value of -1 will I get the effect that 0 was previously getting.
I don’t know why this started happening, or how to fix it, but it’s really causing me trouble (I essentially can’t work on new materials, and it looks terrible)
I hope this picture makes clear what I’m trying to describe :
(The image in the middle with a specular value of 0 should look like the image at the bottom, and -1 should not be a value I use for specular??)
Edit : Just noting that in addition to creating a new material, if I open any existing material (that looks correct), and it recompiles the shaders, this happens and it no longer looks correct