Hello! If anyone could lend a hand I would be most grateful.
So I have been having an on going problem with my skylight, objects and material look. There is an incorrect metallic look on all my objects.
- if the sky light is set to static or stationary the problem exists (not if the skylight is set to moveable)
- if the materials specular is left at default or 1 the problem exists
- if I set the materials specular to 0 it goes away, however I was told this would affect the metallic map
I am attaching two photos to demonstrate this.
Why does unreal engine do this? What is happening for there to be a metallic look all around?
What have been your solutions to solve this issue?