i have no idea why this happens at all, only thing i know is that the material im using for paint and most of the mechanical bits are in one material using world space normals
Maybe you found an answer as this post is fairly old but thought I would share what I found today on that same issue for anyone else bumping into the same problem. I couldn’t find anything more about that issue.
You need to plug something into the Anisotropy channel. Interestingly enough, a Scalar Param equal to 0 works, but a Const1 won’t and will need at least some value (0.01 works fine for example)