I’m using baked lighting in unreal 5.6 and i keep having issues with the lighting specular highlights changing when i play the game.
things i tried
Double checked all my lighting is baked
setup reflection probes to try and make it look better
made all lights static to check if there are moveable lights without shadows
keep having this issue and I’m probably doing something wrong. every time i look online they just say bake the lighting which Ive already done
any help would be great,
Thanks
