Specualr lighting not matching between editor and play in editor

I’m using baked lighting in unreal 5.6 and i keep having issues with the lighting specular highlights changing when i play the game.

things i tried

Double checked all my lighting is baked

setup reflection probes to try and make it look better

made all lights static to check if there are moveable lights without shadows

keep having this issue and I’m probably doing something wrong. every time i look online they just say bake the lighting which Ive already done

any help would be great,

Thanks