I am facing a problem with the spectator screen mode. Unfortunately the texture which should be displayed on the spectator screen shows the texture with darker colors as the original texture. I attached an example input together with a screenshot form the output of the spectator screen. It looks like the gamma level of the texture is changed by the spectator screen.
Hey there, i’m assuming the texture you are using when opened in the editor has the gamma fine, it’s only when you play with spectator screen mode right?
The texture shown in the editor has the correct gamma level. The problem just appears when using the spectator screen. (Sorry for the late response. I did not work during Christmas)
I have just found this in another thread. See if any of this tips works for you:
"Hi ! Rendertexture are a bit messy… Try setting “target gamma” to 1.3 or 2.2 (or something else you find nice). Also you should assign the scene capture parameter as “Final Color (LDR) in RGB to get the nearest result as the viewport (and enable postprocess btw).”
and another: “Is auto-exposure ticked in the render settings? This often causes strange results.”
And the last one: “Besides needing correct gamma, in our use case, the SceneCaptureComponent was set to NOT update every frame. The Image got too dark even with 2.2 gamma. This can be fixed by setting the flag “Always Persist Rendering State” to true in the settings. If anyone has this problem, check this flag.”