I am trying to get a settings display into the spectator screen in 4.17
So far I have a widget which I attach to an actor in the scene.
In the actor I control display of the widget with the usual SetSpectatorScreen methods.
I have an UImage which I position based on the mouse coordinates, works fine.
I just cannot get the mouse to interact with the widget.
I have tried using a WidgetInteractionComponent attached as a child of the widget in the actor. No good.
So I tried setting the relative transform of the interaction component to match the images location, I have tried with every coordinate system I can think of, no good.
I have tried doing a line trace with various coordinate systems, no good.
I am running out of ideas.
Never have I had so many problems just getting a few buttons to work.
Has anyone got any ideas I can try? Any insight on what stupid thing I may be doing?
Running out of time to get this to GDC …