Good day! I may be going mental with my problem, I would be very grateful if you can help me.
I’m working on a project that needs a render pass, a post process material, that can mask the static meshes into a specific colour. Currently the UE Blueprints don’t have this kind of note or I may be mistaken? I’m not sure what other technique to use, except the custom stencil mask.
This image shows all the 255 Mask in the Custom Stencil Buffer
My team is using UE for machine learning, and we really need to define the colours with an exact RGB values.
Thank you in advance!