Specific sections of datalayers loading

Summary

Specific assets in my datalayers are loading despite me not loading them. The pictures show how they look in editor (Unloaded) Vs in game where they are also supposed to be uploaded.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Use datalayers on my island, to which they are not supposed to load unless triggered.

There were recently two settings added to datalayers. “Streaming priority” and “override block on slow streaming”. Could these potentially be causing the issues?

Expected Result

The datalayers and ALL of their content will not be loaded unless prompted.

Observed Result

Specific assets in my datalayers are loading regardless of being loaded or unloaded. These include specific props and chests.

Platform(s)

All

Island Code

6100-3067-4349

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Additional Notes

The pictures showcased are how they are supposed to look in game when unloaded. There are no devices that are activating or loading the datalayers that are activating.

These pictures show how they look in the editor (Unloaded) and in game (Supposed to be unloaded).

These issues with datalayers is messing up a core mechanic of my game. I would really appreciate a solution or workaround in the meantime. Unloading the datalayers on game start does not work.

@DRAW12 Were those specific sections modified props from after the new season update? With ones prior to the season properly hiding?

Same issue here! Expected look (minus mutator zones, etc) vs observed look


Now that I think about it, a lot of the actors were modified since the latest season. I have changed the loot from chests and moved a couple props around. Not everything that’s bugged currently was changed, but it does seem like that could be part of the issue.

I didn’t notice this issue happening until very recently, which could possible be the result of this update rather than the season update.

1 Like

Okay. I can confirm this is the problem. I have removed all actors from a datalayer and re-added them. Now all actors in that datalayer stay active the moment the game is started. This needs to be fixed!

FORT-925318 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Same issue for me, but only workaround I’ve found so far is:

If you’ve already built what you need, then:

  1. Delete the old data layer
  2. Create a new one (it will be automatically unloaded)
  3. Add all the assets
  4. Create Cinematics with sequences and data layers
  5. Create a check-in
  6. Delete the project from Fortnite Projects (or make a copy if you don’t want to risk losing it in case something goes wrong)
  7. Reopen the project

→ This should work.

Unfortunately, I have the same problem and this is the only solution I’ve found so far. Hope it helps.

Hi @DRAW12! We are investigating this issue. Do you have HLODs in your map ?

Hello!

I do have HLODs in my map. However, most of the assets in the datalayers are not used in HLOD layers and yet still receive this problem.

Thanks again for checking this out! I’ll be answering anything I can about this.