That’s very kind of you Tim!
I respect and like that people can share information with the community to learn new things.
Video Tutorials are easier for me to follow because I can see every single step usually and maybe it’s my brain who can understand it better hehe.
OK, so back to the subject:
Just to be clear, I don’t have a specific idea for the effect yet but I know that I will use it for sure in UE4.
I’m a bit confused with: the Real-Time destruction in UE4 V.S. baked animations and import to UE4.
Since UE4 is still new to me I’m still “afraid” of it a bit hehe (like any new software), I’m learning as much as I can with the video tutorials but I’m trying to focus and cover more subjects related to the UI and the visual / cinematic parts because my highest priority in UE4 now is to make cinematic, instead of render in Blender.
Do you think for a simple “TEST” is it possible to make a simple floor cracking (like in the demo but much simple) 100% inside UE4?
If I understood from you, the best is to animate and bake the full animated floor, but is it better than keep a real-time result inside the engine?
As you can see I’m very confused, please don’t get me wrong I’m not complaining, I appreciate a lot your supportive spirit and patience with my bad English and probably… stupid questions.
I’m now messing around with a simple sphere and doing the most simple destructible test by letting it fall and break into parts… so far so good, it works and it was easy to do.