Speaker membrane material

Hi all.
I’m trying to create this fuzzy, speaker mambrane material. Best i have so far, is this super simple material in attachment.
What I want to achieve looks something like this:

Any advices, ideas?

I think you are making it a lot more complicated than it needs to be. If you need to do some photo realistic product visualizations, use the built in cloth shader. Otherwise a simple material, you don’t even need the frensel.

maybe You are right i’m overthinking this. By “buildin” You mean from content exmples?

Under shader model there’s a cloth option that will account for things like fuzz and the frensel you get on cloth from it.

oh. Shading model cloth. Will test it. THX