If player character is further than a certain distance (approximately 140m) from the world origin, the particles spawned using the SpawnParticleSystem() function will not be visible to the player.
Steps to Reproduce
Move to a position that is < 140m from the world origin and spawn a particle using SpawnParticleSystem() function. Particle is visible.
Move to a position that is > 140m from the world origin and spawn a particle using SpawnParticleSystem() function. Particle is not visible.
Issue is still present and replicable, as another commenter has said a workaround is to put the niagara inside of a blueprint and instead spawn that, but that’s not really a great way for us to be using particle systems
Bumping as the degradation of server performance after calling SpawnProp (and disposing correctly) seems to only ever be increasing with each UEFN update. Fixing this niagara bug would allow an easy performance boost for many maps
Spawning too much creative props to activate vfx causes lag after the server has been up for more than 2 hours, probably after X amount of spawns it starts to affect the performance,
Has this been fixed? spawning vfx via verse is essential
For my own knowledge, How does this work with the spawned prop limit or am I miss-understanding and you mean VFX spawned by Verse have no spawn count limit?