I wonder how can I spawn blueprint that inherits from UObject in another blueprint (like lvl blueprint)? There is node “Spawn Actor From Class” which spawns actors, but not UObject’s.
I know I can do it from C++, but just want to know how to do it from blueprint.
thanks for an answer. I’m trying really hard to comprehend what You’ve written but to no avail Basically You want me to subclass UClass. In this sublclass (lets say UMyClass) You want me to create method