Hi guys,
I’m currently working on a particle system, but to achieve a more technical look.
The problem is, that I want to spawn the particles in some kind of grid instad of a scattered spawn.
Any ideas?
Cheers,
Kenji
Hi guys,
I’m currently working on a particle system, but to achieve a more technical look.
The problem is, that I want to spawn the particles in some kind of grid instad of a scattered spawn.
Any ideas?
Cheers,
Kenji
For rows, you can use the Initial Location module, set the “Distribute Threshold” to 1 and change “Distribute Over NPoints” to your liking.
If that doesn’t work, use the Initial Location module and set the Distribution to “Distribution Vector Particle Parameter”. In Blueprint or C++ you can make an array with grid like locations, change the index on every tick and change the location parameter. That worked for me in a project, since I also couldn’t find a module that spawns in a grid.