Hello,
I have an Actor that contains a WidgetComponent that contains a UserWidget. If I spawn in C++ at runtime my Actor’s class, the WidgetComponent is invisible and the UserWidget is NULL. If I create a blueprint class from my Actor’s class and spawn it, everything is OK. Is it an expected behavior of Unreal Engine? If not, I’ll send the code to show. Thank you for your answers.
Best regards,
Alexander Temnyakov