Spawning multiple actors on a single point

Hey,

So i am actually trying to spawn a bunch of actor objects on a point in the sky and make them fall down like raining. But whenever i try to spawn multiple actors on a point it shoots out in a straight line.

Assuming that was physics engine doing. I went ahead and made the collision OverlapAll in the static mesh of the actor. Which made it worse , as I can see on my World Outlier all the objects spawned, but only 1 object appear on the scene, the rest no where to be seen.

Any ideas ?

Oh and i found this error when i play stop my game.

Warning Invalid Simulate Options: Body (Sphere_BP_C_20.StaticMeshComponent0 Sphere) is set to simulate physics but Collision Enabled is incompatible

Show us the code for how you spawn them please.

Here is my .cpp .

Currently its not spawning on a single point but on a random X Y axis,
but when i change the objectLocation to spawn on a single point. i get such issues.