Hey,
So i am actually trying to spawn a bunch of actor objects on a point in the sky and make them fall down like raining. But whenever i try to spawn multiple actors on a point it shoots out in a straight line.
Assuming that was physics engine doing. I went ahead and made the collision OverlapAll in the static mesh of the actor. Which made it worse , as I can see on my World Outlier all the objects spawned, but only 1 object appear on the scene, the rest no where to be seen.
Any ideas ?