Spawning in a Player In a Network Messes Up the Mesh

What is the actor Player Starts? You’re spawning your Soldier with the transform of that actor and it looks like to me the scale is wrong. Instead you could just try breaking the transform and only setting the location and rotation (leave scale at 1).

Hello. I am attempting to make an blueprint spawn script, which spawns a player when the event is called from the player controller. Here are my scripts.

Player Controller

Game mode 1

Game mode 2

When the player actually spawns in, the player spawns in looking like this

117124-issue.png

While the clients look like this

Any assistance is appreciated. Thank you for your time.

Thank you for the reply. I will try this out as soon as I get to a computer.

It worked like a charm. Thank you so much.