How the Game Instance is spawned for the Client when joining session? Are there a two Game Instances in total (one for Server and one for Client) when Server and Client are connected?
I’m trying to get variable from Game Instance by the Client when he’s connected to Server but is’ always Null. I’m setting this variable for both Server and Client before joining session. Is there spawned a default Game Instance when Client is joining session? Why my variable is cleared out?