I have a spawning system in my multiplayer game prototype.
(I followed this tutorial: UE4 / Unreal Engine 4 Multiplayer - #02 Player Spawning System - YouTube)
And in the tutorial he has a problem with duplicates spawning at the same point. His fixes the problem by setting the default pawn class to None. However, when I do this this no player spawns.
3 Spawn points.
2 Online players, but 6 characters spawned.
GameMode blueprint (spawning players for each spawn point in the world).
But when I set the default pawn class to none…
The player doesn’t posses any of the spawned characters.