My Pawn is spawning under the map, probably because of collisions. I tried to set their "Spawn collission handling method) to “Defaut” and to “Always spawn”, I tried in normal mode (without VR), I tried to resize my Plyerstarts, but nothing helps.
Seems to me this is a Spawn Collision issue, and it would seem it is moving your pawn when spawning due to a collision. Turn off collision, does it spawn correctly? Did you try the Always Spawn, Ignore collision (Is this what you meant by always spawn?). Instead of actually resizing your playerstart (which I would think also change the size of the actor it spwns?) try changing the size of the collision volume inside the playerstart actor.
I found the issue, thank you for your help, it pointed me at the right direction.
I tried the “Always Spawn, Ignore Collision” for my Playerstarts, but I didn’t notice that it also has to be set for my Pawn. Set this “Spawn Collision Handling Method” to the actor I wanted to spawn was the solution !