I’ve been trying to spawn the object for about 2 hours now and I am having no luck.
What parameters for location does the SpawnActor actually need? I’ve tried to use FVector but it doesn’t seem to like it.
I’ve been trying to spawn the object for about 2 hours now and I am having no luck.
What parameters for location does the SpawnActor actually need? I’ve tried to use FVector but it doesn’t seem to like it.
FActorSpawnParameters SpawnParams;
SpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
GetWorld()->SpawnActor< ATerrain>(ATerrain::StaticClass(),m_location, m_rotation,SpawnParams);
//try this
It’s saying there’s an issue with m_Location
The problem is that there is no signature with only position, or you use transformn or position and rotation
SpawnActor
(
UClass * InClass,
FVector const* Location,
FRotator const* Rotation,
const FActorSpawnParameters & Spawn…
)
or
SpawnActor
(
UClass * Class,
FTransform const& Transform,
const FActorSpawnParameters & Spawn…
)
That has got rid of the errors however the actor still isn’t spawning when i run the project