Spawning Actors

Hi, I’ve been trying to spawn static mesh component in the world using C++. No matter what I do i get exceptions from spawnactor.

Hi. Well, you can’t spawn a static mesh component by itself, it’s just an actor component, not an actor.

But maybe you’re trying to spawn a Static Mesh Actor - hard to say without seeing your code. Maybe post your code, including where the class you’re trying to spawn comes from and the actual spawn code?