I’m trying to spawn an actor on client’s cursor position.
It works perfectly if the player IS the server, but I have troubles when a client tries to spawn the actor.
I’ve tested server’s and client’s variable “CursorToWorldLocation”, and server’s one always set to the default.
Here is my Blueprint. CursorLogic is activated by Tick event.
How can I manage to pass client’s variable to the server?
Here is my Spawn event if it helps.
P.S. It’s all from the Character Blueprint if it helps.