Spawning 2 different actors?

Hi, I tried following the MultiplayerShootout project in terms of playing on LAN. I got it to work on LAN but instead of spawning different actors for each player, it’s spawning just the actor assigned to the 1st player (which in this case “WarriorBP”).
Am I doing something wrong here?

Obviously Player ID is always the same to “Get Game State”, you got custom event, what do you input to Player Controller?

thx for the reply,

and i checked the player id using print string, and both player 1 and 2 has the same id. I’m currently figuring out incrementing(don’t know if it’s a word) the player id’s

Hi, sorry it seemed that I didn’t understand your other question. Here’s what my Player Controller looks