Can you share screenshots of your settings?
I was trying to get the result that you’re having but had no luck with that. And then found out that spawned props are ALWAYS loaded into a memory. Mb something changed.
Also, do you have world streaming enabled?
i had a similar issue and it was the lod and collision thing on the static mesh direct i change this to lod 0 and collision 1 and it worked iirc.
This must override the bp itself somehow. If its still an issue you could also set a material thats world space and increase the bounding box this way i think itll always be loaded aswell.
Test the static mesh thing first tho as i had the same issue and this fixed it for me.
I did some tests and for me prop starts culling only when I’m getting extremely far away. Mb having streaming off overrides some stuff, because I couldn’t force my prop to disappear as close as you showed on your video. (I had streaming turned on)
But I found a way to increase its draw distance. You will need to play with this and decide what best suits your goal - ideally without disabling distance culling since it can have huge impact on a performance down the line. If my settings wont change anything - try them with enabled streaming.
P.S.: I set mesh to have only LOD0 but I don’t think it’s affecting your problem since its looks like a purely draw distance problem.
And also, as a conclusion, I think its safe to say that spawned props using blueprint settings as expected (its just hlod+draw distance system being confusing as always)