[Spawned Props] Do not respect blueprint settings for example Never distance cull

Summary

See title

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Spawn a few small props from custom blueprints.
  2. Step away until they disappear

Expected Result

Props remain visible

Observed Result

Props disappear and only appear if you come close again

Platform(s)

All

Can you share screenshots of your settings?
I was trying to get the result that you’re having but had no luck with that. And then found out that spawned props are ALWAYS loaded into a memory. Mb something changed.
Also, do you have world streaming enabled?

You can reproduce in my island Frozen Lake

But I need to see your prop blueprint setting to understand what is going on

will props still disappear if you change mesh?

Every color is a different mesh ( and different blueprint)

I suspect my bp settings are simply ignored. Any particular settings you are after?

I used

Never distance cull

spatially loaded no

Use Lod 0

Autocompute lod distances ( tried on and off)

I also spawn at different scale and I do not think I turned on streaming for this island.

Did you set the lod on the static mesh directly ?

I think I had auto and 3 lods it didn’t work also. What do you think I should try? Readd lods?

i had a similar issue and it was the lod and collision thing on the static mesh direct i change this to lod 0 and collision 1 and it worked iirc.

This must override the bp itself somehow. If its still an issue you could also set a material thats world space and increase the bounding box this way i think itll always be loaded aswell.

Test the static mesh thing first tho as i had the same issue and this fixed it for me.

I did try to find a workaround (incl switch to lod0) before posting this bug - no luck. a year ago everything simply worked

I am thinking how to share my mesh and bp. Maybe I migrate it tomorrow and zip uassets you think it will work?

I aint on uefn until later but could you either upload the mesh or send me it on discord and i will test it out too

Cool thanks for advice

FORT-1003637 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

I did some tests and for me prop starts culling only when I’m getting extremely far away. Mb having streaming off overrides some stuff, because I couldn’t force my prop to disappear as close as you showed on your video. (I had streaming turned on)
But I found a way to increase its draw distance. You will need to play with this and decide what best suits your goal - ideally without disabling distance culling since it can have huge impact on a performance down the line. If my settings wont change anything - try them with enabled streaming.
P.S.: I set mesh to have only LOD0 but I don’t think it’s affecting your problem since its looks like a purely draw distance problem.

Settings

And also, as a conclusion, I think its safe to say that spawned props using blueprint settings as expected (its just hlod+draw distance system being confusing as always)

Today I set the replication setting Net Cull Distance Squared to 47192408588288.0 and it fixed everything! Thanks for sharing the settings with us.

I thought selecting Never Distance Cull would be enough but it is not.