Spawned Props disappearing at a distance even with "Never Distance Cull" option toggled on

Summary

I have some custom Building Props on my map that I can destroy and spawn by Verse code. After spawning, when viewing them from a certain distance, they disappear. I thought the “Never Distance Cull” option in the Static Mesh Component inside the prop Blueprint would suffice, but I’ve tried many things, including increasing the draw distance, increasing the BP’s Net Cull Distance Squared, toggling Can Ever Affect Navigation, increasing the Material’s max WPO bounds and other stuff, but the spawned prop never appears after a certain distance.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Import or create a custom Static Mesh.
  2. Create a Building Prop with the new mesh as the outermost component (parent). In the Static Mesh component, check Never Distance Cull.
  3. Add some buttons or input triggers for convenience: one to spawn the prop at a location, another to toggle a fixed point camera above the prop by some distance, pointing down (in my map I’ve set roughly 20,000 distance on Z axis).
  4. Create a Verse device to pass the creative_prop_asset and spawn it at a location.
  5. Bind the camera to the input trigger, so you can toggle the camera and quickly change the POV.
  6. In a session, spawn the prop with the proper button and toggle the camera.

Expected Result

The spawned prop(s) should appear correctly at any distance, never distance culling.

Observed Result

The spawned prop(s) seems to disappear after a certain distance. If the player is close to the prop, the “disappearing” effect will be more noticeable when toggling the camera from above.

Platform(s)

PC

FORT-865448 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

If you have world streaming on make sure you untick the streamed option on the mesh its below the NeverDistanceCull

I’m unsure how spawned props work with distance/rendering

Thanks for your suggestion, in my case world streaming is not activated so I believe it’s indeed a bug

Have you tried turning off “Propagate Draw Distance on Additional Component” on the prop?
I believe that overrides any cull distance settings on child components including static mesh, otherwise it uses “Net Cull Distance Squared” setting of prop component

This also happens with vfx aswell i reported the other day some strange behavour lately

Only when you spawn the vfx too