Hi everyone,
I’m working on a racing boat game as a student project, and currently I’m on a bonus who follow the player in front of me, like a red shell in Mario kart. So for this I use the nav mesh and basic IA controller for the pathfinding of the bonus. But when it spawned it doesn’t move at all. Here some screenshot of my blueprints:
Here is the blueprint of my boat, which spawn the bonus with a press key event (the left node). I assign the target position to a custom event who is send to the game_mode.
In the game_mode, I assign to the bonus his target as an actor based on the position I send before and send an another custom event to the bonus.
And finally, in the bonus’ blueprint, I use the simple move to location node with the location of the target and the controller of the bonus
Here are the settings of the bonus as a pawn
And the result in my scene : All my prints are here but the bonus doesn’t move to the first boat. I also tried Spawn IA from class for the creation of the bonus.
Thanks in advance for your futures responses and I’ll hope that it will be quickly fixed.