Hello! I am using UE 4.17.2. I have created a weapon shell particle emmiter, and set it to bounce by damping settings in the Collision section.
The particles behave 100% fine if the particle emmiter is simply put in the scene. They bounce 2-3 times as set up, and dissapear. Unfortunatelly when I spawn the emiter using Spawn Emmiter at location (blueprints) while firing the gun, the particles fly like expected, all velocity/drag/acceleration work, but do not bounce of anything. They just fly through things and dissapear.
I’m a bit confused and cant figure it out why. Could this be a bug?
I’ve tested it out both with particle burst and Rate spawn. Always the same.