The Even Hit gives you the BaseClass of the “Other” Actor. I guess the Tags are only stored inside the Child Class, like additional Variables are.
So to get access to the Tags, you would need to cast it to your specific Child Class (Blueprint).
But since managed to get the Tags directly instead of using “Actor has Tag”, i think i’m either wrong, or you can use “Get Tags” for every Actor, without casting him :X
For anyone that runs into this. If you are using the “Actor has Tag” node, make sure that you put your tags under “Actor” settings. You have to click the “down arrow” to see that option. I’m not sure why is it that the tags under “Actor” don’t display by default.