Spawnactor - no damage

Hallo Guys!
Ive got the next problem, i was looking for the solution now since 4 Days…

Im using the third person template… and added the camera to the weapon socket… which is on the hand…
Now its like the camera at first person template but with legs, body and head :slight_smile: (i know there are other ways but i wanted to try it like hit)

Now i added a single line trace with sound and effects…
and it spawns a bullet at Muzzle from my gun…

I was looking many tutorials or even in the first person template HOW to set collision from the Bullet to destroy things.

I made an destructable mesh and filled in this:
Imgur

CollisionBox from Bullet:
Imgur

Bullet:
http://imgur.com/6ZSGHfn
(DO NOT WONDER ABOUT Collision Presets, i just make it default again…)

My Linetrace:
Imgur

(Sorry wasnt able to upload pictures here…)

I know its very much… but u would help me very much :smiley:

First of all try to follow the tips in the answers to this question:

Secondly a few tips from my side.

Try to not use the box collision too often if you can avoid it. From the three types (sphere, cylinder, box) it’s the worst performance wise which doesn’t really matter in small projects or prototypes but why not keep that in mind when you’re working with it anyway? Especially if you have a spherical mesh it makes a lot of sense.

If you already have a collision box / sphere / cylinder you might want to disable the mesh collision unless it’s supposed to behave differently than the collision box. The reason you use a different collision thing is to save performance and not check every surface of your mesh for overlaps and what not every tick but rather the simpler structure you create around it.

In case it’s important to check every surface just leave the collision box away.

Cheers