I could depend on whether you want to be able to blow up this static mesh or if it will just be a prop that sits in the world and is never destroyed or otherwise interacted with.
If you just want a prop, try using InstancedStaticMeshes.
I could depend on whether you want to be able to blow up this static mesh or if it will just be a prop that sits in the world and is never destroyed or otherwise interacted with.
If you just want a prop, try using InstancedStaticMeshes.