Spawn Static Mesh without Blueprint Class

Hi, i want to spawn static mesh actor without Blueprint Class. But i can find only function spawn actor from blueprint class. So we can only spawn actors from BP classes. Why i can’t just spawn basic assets, such as static meshes without creating a BP class for this purpose?

I think you can use the level blueprint for this, or C++ code.

There is a function called add static mesh. I’ve built a blueprint that creates a lit ceiling with adjustable size using this method.

here is a solution for c++

Maybe you can just create a MeshComponent and then spawn it to the world. But it’s not really a bad thing to have a class for this.

I could depend on whether you want to be able to blow up this static mesh or if it will just be a prop that sits in the world and is never destroyed or otherwise interacted with.

If you just want a prop, try using InstancedStaticMeshes.

Hi BushNik,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.