Summary
I was working on a code that spawns a mesh and moves and attacks the player when a NPC does a animation. When the NPC does the animation the default pink glow box spawns and moves to the player. I copied the same code and made it so when the player presses a button it spawns to test to see if there was a issue with the blueprint and it works. For some reason the mesh doesn’t spawn correctly when the NPC triggers the code. Everything else works fine in the code, as the NPC swings it spawns and moves toward the player and damages the player its just the right mesh not spawning. I have already tried deleting the mesh and reuploading it and deleted the verse device. I also have a pet device that is working correctly too. I’m not sure if there is a error in my code since I’m not getting any or if this is a bug. If anyone has a work around for the time being let me know. 1st Image - NPC Device, 2nd - Behavior Device pt1, 3rd - Behavior Device pt2, 4th - Behavior device in UEFN.
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Verse
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Set up a mesh that is called to spawn as a NPC character attacks using code.
Expected Result
As the NPC swings, a fire slash is supposed to spawn and move toward the player and damage them.
Observed Result
When the NPC swings, the default mesh box spawns and moves toward the player. Everything else in the code is working fine, its just the blueprint mesh is not spawning correctly.
Platform(s)
UEFN
Island Code
2008-2872-0936
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Video
Additional Notes
Its just the issue with the flame slash not spawning. Everything else is working fine.