Spawn object in motion controller hand when trigger is pulled?

I’m currently using the VR template with STEAM Input plugin. How would I go about spawning an object to the motion controller hand when I pull the trigger?

In your motion controller class, you can add whatever input axis or input action as an event first. I assume it might be something like “motion controller trigger”.

Then, you connect a “spawn actor” node to that event. In case it’s an input action, it will have an execution for “pressed”. For input axis, you should be careful to only execute it if the axis value is over a specific threshold, as input axis events keep executing all the time, not just once.

Something like this should work for you, just choose the class you need in the “class” input, and set the “spawn transform” to be the place where you need your actor to spawn: