I making enemies that spawn on ground, but animation(not root) makes them fall from sky. So in runtime when they spawn, they spawning in T-pose for one tick and then playing montage. It look pretty ugly, so I need to ask you for solution.
I making anims in blender and exporting in fbx
Animation begins at frame 0 and don’t begins with t-pose, begins with “in sky” position
Actors forced to play anim montage right after Begin play node.
blend in and out is 0.1, playing with blend time do not helps.
actors controlled by animation blueprint.
Don’t now what to do, but I hope we’ll find out solution.
I may have found a solution…try switching that setting to always tick pose and refresh bones…
on your skeletal mesh component…I think that fixed it for me…I no longer see the popping…from T pose
I’m only seeing this very slightly, and sadly I don’t have a perfect answer for you, but you could have the actors mesh be hidden by default and then have a very brief delay under their begin play event that enables their visibility. Just an idea for a work around …