Problem: On spawn - play montage causes the character to go into T pose for a split second

I have a set up where on spawn - I play “spawning animation” which is a montage -
But it seams that the character Does a split second T-pose flicker before starting the montage

I have my montage blend In and Out time set to 0

Ex: Zombie anim - rising from under ground…Spawn actor from class at location…Zombie appears in T-pose for split second…then does the “rising from underground” montage

I tried triggering the anim “on event begin play AND on possessed” still does it…

Anyone have a fix? Is it a bug or am I doing something wrong.

it might be your animations rather than the blueprint. Make sure the keyframe time is not something like 0.089 instead of 0 at the beginning

Under the Skeleton Mesh, there is a Mesh Component update Flag. If that is set to “Always Tick Pose and Refresh Bones” this should prevent the T-pose Pop

Thank you very much - that worked