Here I have a Multicasted Niagara System using a mesh render and the component attached is the mesh. The mesh has a “Particle Socket” in the center as the designated target for this system. I can’t seem to plug anything into the location that allows the particle to update properly. Changing “keep relative offset” to “keep world position” has the system not appearing on my character at all.
This is what the position should always be, but, if the player is jumping, falling, or moving, the particle isn’t updating.