What would be the best approach to creating a custom volumetric dloud that I can place at a specific location and have full transform control over it. I want it to work paralel to the regular voluemtric cloud material that but have the option to change its properties separate from that. I feel like the CloudCompositing example that comes with the engine is not doing what I want and doesn’t seem flexible enough. I’d just like to create custom cloud compositions on top of the procedural ones.
There is a plugin the might do what you are looking for. It has many baked cloud-shapes and lets you place them in the scene. This gives you a lot more artistic control. https://www.unrealengine.com/marketplace/en-US/product/cloudscape-volumetric-cloud-library
The volumetric textures of the shapes have been made with Houdini.